Her Spotter Aircraft is active for 120 seconds (instead of 100s) and her reset timer is either three minutes or two minutes depending on if you take the standard or premium consumable (instead of six minutes / four minutes). The active period and reset timers for these consumables are not standard. In her third slot, Musashi has the option of either form of catapult aircraft. This heals back up to 14% of her maximum health over 28 seconds. Her Repair Party consumable is also standard. This has a 10 second active period and a 120 second reset timer for the standard version and 80s for the premium version. Keep that in mind.Musashi's Damage Control Party is standard for an IJN Battleship. Since the Musashi is basically a t10 ship in a t9 match, most players try to get rid of the Musashi first because she is such a big threat to all BBs and CAs/CLs. Tanking shots from 1 or 2 enemies shouldn't be an issue, and shots that you tank won't sink your teammates. And make use of islands to deny enemies the chance to shoot your broadside, but don't try to camp behind them like some cruisers do - you only need to limit the amount of enemies that can shoot at you, not deny all the enemies line of sight the Musashi isn't a light cruiser that explodes when you do a single mistake. Point your nose (bow) at the enemy BBs and resist the urge to use your back turret if they shoot you because that already opens up your weakness for them.īut don't stay too far back - even with the great accuracy and shell travel time, hitting something at 18km+ can be difficult. The Musashi (just as the Yamato) is a terrible brawler because of a severe weakness below the front turret (often called the "Yamato cheeks" by players). Stay at 12-16km distance to the enemy team.
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